What is the difference between kinect and wii




















The Wii revolutionized the video game industry by introducing the casual games genre. The motion-sensing controllers were revolutionary for their time and the intuitive and addictive games captured the attention of people of all ages. Since then, Nintendo has done little to improve the formula and the novelty has worn off for many people.

That said, the Wii still has some fantastic games available and name has the name brand that consumers most associate with casual games. The controllers use a combination of infrared sensors and accelerometers to detect the motions of the players.

The Wii Remotes are powered by 2 AA batteries and the Nunchuck is powered by the Wii Remote, allowing for an easy fix if the batteries run out during an event. Additional accessories that work in conjunction with the traditional controls include: steering wheels, guns, fishing poles, boxing gloves, and various other sports equipment.

Since the Wii had a good 4 year head start, there are a lot more choices than there are for its competition. However, many of the titles are cartoonish, and geared more towards children than for the general public. People never seem to get sick of classics such as Wii Sports though.

While many of the games look decent on the Wii, there are severe limitations due to the fact that it does not have the ability to output in HD p. It thus does not look nearly as sharp when positioned side by side with its HD competition.

Due to its technical limitations, the Wii is best suited for audiences that are either unaware or indifferent to these limitations. Thus, the Wii is ideal for younger children as well as non-technical or at least non-gamer adult professionals. The Kinect is the new kid on the block. Rather than try to create a better motion controller than the Wii, they took the controller out of the equation completely. Instead, the Kinect works by tracking the movement of the players using special sensors.

The Kinect has taken motion-based gameplay to the next level by taking controllers out of the equation completely.

The gameplay is controlled completely by the movements of the player. The Kinect sensor itself consists of two 3D depth sensors and a camera that are able to accurately track the movements of a person standing in front of it. Games for the Kinect are somewhat limited for the time being due to the small amount of time developers have had.

That's a common complaint about the Wii: After the initial rush wears off, many Wii consoles end up in semi-retirement. For the PlayStation Move and Xbox Kinect, that seems less likely, if only because the base consoles are more likely to remain in regular use as media streamers, Blu-ray players, or social-networking devices.

The Move controllers are largely useless outside of specific games, and they could very well end up buried in your wire box if not supported by enough new games. The Kinect seems the least likely to get exiled from the media center, partly because it's so large and requires such careful setup that we're unlikely to move it once it's working properly. More importantly, the motion control experience will hopefully be expanded beyond the current walled garden it occupies now into the full Xbox dashboard, Netflix video playback, etc.

Scott: The clear advantage here goes to the controller-free Kinect, which has nothing capable of gathering dust except for the camera itself. Once it's plugged in, it never needs to be unplugged, even while playing non-Kinect Xbox games. As to whether you'll use it, that's another matter entirely, and the camera's not tiny, but it's definitely the most compact peripheral--plus it can be used to control some movies and ESPN.

The Wii's age and its abundance of plastic peripherals leave it designated as a gaming fad sooner than later. The Move's not needed for most PlayStation games, and it, too, could end up being relegated to Dustyland if better Move games don't show up. Plus, its two-part controller is bulkier than the Wii's.

Be respectful, keep it civil and stay on topic. We delete comments that violate our policy , which we encourage you to read. Discussion threads can be closed at any time at our discretion. Motion control shoot-out: Xbox Kinect vs.

PlayStation Move vs. Dan Ackerman , Scott Stein. Gaming has evolved, and through that evolution physical activity has re-entered the sphere of gamers and that will change everything. So what exactly has changed in the past couple years to get gamers off the couch? And for the purpose of this article, when I say gamers I'm referring to console gamers, as PC gamers are a whole different bunch and the tech I'm talking about doesn't apply to them at all at this point.

Well, the instruments of play have changed. With the innovative direction taken by the major console systems, gamers are getting active, and getting their families involved as well. Which brings us to the current debate, as suggested by fellow GeekDad James Floyd Kelly , who is looking to purchase a new active system for his family.

Which is it, he asked, which one is best? The Xbox with Kinect? The Wii or the Playstation Move? Actually, he didn't ask about the Playstation Move, but it should be included in the overall conversation. So we'll take a look at a couple of the major decision factors in the three systems and leave the decision up to you, the people.

Though I'll try to influence it as I don't have to be un-biased. I'm an Xbox gamer, and I have a Kinect. I also have a Wii. But I'm partial to the Kinect. The conversation and how this debate started was with wondering what was a good system to get for the kids, so why not start there?

For the sake of argument, the Wii and the Move are conceptually the same thing. I mean, once the Wii released the Motion Plus controls, the Move was just expanding on that technology.

With its Z-axis tracking and hyper-accurate sensors, the Move has a little more to offer in the way of controls and accuracy, but you are still holding a controller in your hand. The Kinect is a completely different animal.

The Kinect has trouble with children, especially small children. They don't see it as much because when playing a game such as say, Wipeout , they are just jumping around like mad anyway.

For the Kinect, you've got to have basically a clear 36 square foot 6"x6" area to play in. No toys on the ground, no furniture and so on. This is kind of hard when you have kids in the house. Not impossible, just hard. You know, cleaning. Next up for the Kinect is its trouble recognizing intuitive slight motions. Motions that both the Wii Motion Plus and Move pick up so well. The Kinect requires a lot of exaggeration, something that kids have a hard time getting when they have been used to precision in gaming and you've been telling them for years to "stop spazzing out.

While a lot of parents seem concerned about the Wii remote getting flung into the television screen, I would implore those parents to just tighten the strap.

Same deal for the Move. Plus, you can teach your kids that all it takes is a flick of the wrist for most movements in the games, not a complete body attack.



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