City of heroes where to find tsoo
The leader of the Tsoo will promote Ink Men who have proven themselves to be extraordinarily capable to these esteemed and feared positions. Many of the new members reflect the current trends of Paragon City, wearing the latest fashions, listening to the coolest music, using the edgiest drugs.
They see themselves as young, hip, veterans of the last great war, and that simply surviving means they are special. They swagger through their neighborhoods with pistols tucked into belts, and often strapped with ancient weapons. Tub Ci is a true artist, and his work spreads across a living canvas. All rights reserved. All trademarks referenced herein are the properties of their respective owners.
Tsoo The smell of alcohol and anxious sweat lingered in the warped wood and chipped paint, long baked into the cement floor under the heat of the incandescent lighting.
Tub Ci has named more than a dozen masters of the Tsoo. They now have more element- orientated powers, making them stand out more from the other street gangs. These rituals can be seen from a distance, emitting an eerie green glow. Accompanying these magic users can be ghosts and demons that will attack any hero who attempts to halt the Circle of Thorn's evil ceremonies.
It appears they are acting in the name of some great cause or ideal, but one that will certainly not benefit of Paragon City. The Lost is made up of Paragon City's homeless, perhaps held under some kind of thrall by an unseen power. Some heroes have commented about a possible link between the Lost and the Rikti, but no solid evidence appears to exist about their relationships with each other.
The recent Rikti invasion has seen them emerge from the shadows and openly attempt to recruit new members from the dispossessed. How this villain group will impact on the face of Paragon City is yet to be seen. Other side effects of their drug-taking include increased strength and fast regeneration of injury, making the Trolls a force to be reckoned with. Trolls have been seen selling drugs to other gangs, but have also been known to beat on members of other gangs who have arrived in their territory.
Some rumours exist about a past relationship between the Trolls and the Hellions, but neither group appears eager to discuss it. They are creatures of fire and magma, granite and quartz. Appearing after the destruction of Eastgate, they should be a concern to any hero who attempts to pass through the area now known as the Hollows. Not only do they perform illegal acts themselves, but the Tsoo also appear to be leaning on other villain groups in an attempt to make themselves rulers of the criminal underworld.
Thankfully this move has been resisted thus far, but if this goal was ever achieved From the little intelligence about them, it appears the Tsoo are powered by mystical tattoos as well as specialist martial arts training - a deadly combination that make them both strong and versatile on the field of battle.
Little is known about this villain group, other they are aggressive and very, very dangerous. In truth, this just means they have sought some justification for preying on society as they do, for despite the famed cultures that the Warriors have associated them with, they are just as barbaric as your common thug. The Family is probably the best representative of this fact - no matter what has been thrown at them, they have managed to survive, adapt and even prosper in the Birthplace of Tomorrow.
In fact, the involvement of heroes in the affairs of the Family have made them worse than ever; not only do they know how to deal with superpowers, Family are increasingly using them as well. The origin of this group is shrouded in mystery, but rumours circulate that it consists of ex-military men and even some former heroes. Found predominantly in untouched natural areas, the Devouring Earth can be seen helping nature to flourish while attacking those that disturb them or the habitat they care for.
Whispers circulate about how the followers of this group converse with dark gods that seek to control all humanity, but little concrete evidence exists about the Pantheon's aims. Those unlucky to cross paths with the Freakshow will find out that it's members don't feel pain, but just love inflicting it on others They tend to gather in large numbers and have two hobbies: 1 beating up police officers and 2 beating up heroes who get too close.
Its agents are some of the best trained and equipped in the world and has provided incredible help in preventing the City from falling into chaos with the death of the heroes in the Rikti Invasion. From time to time a Crey agent is caught committing illegal acts such as extortion or robbery, but for the most part Crey does a fantastic job in protecting both heroes and citizens. Responsible for the decimation of the world's hero population during their failed invasion, the Rikti is an ever-present threat to Paragon City.
Currently stranded on Earth having failed in their invasion attempts, the remaining Rikti forces should never be underestimated - if they were ever able to re-open the link to their homeworld, it is almost certain that Paragon City would fall He is also known as the Prussian Prince of Automatons for his use of mechanical entities to do his bidding. The Carnival of Shadows can be seen putting on street performances around some areas of the City and have no issue with attacking heroes who disrupt them.
Ever wanted to know how well you'd fare in a fight against Synapse or Valkyrie? Well, here's your chance to find out This villain group can appear in large numbers out of portals they create. What they want is currently unclear, but they certainly appear to be hostile.
Heroes must ensure they close the portals as soon as they appear to avoid being overrun by the Soldiers of Rularuu. They can be seen talking to various gangs of villains in Paragon City and appear to be indifferent towards who gets caught in the crossfire they cause.
However, they still pose a threat to the ordinary citizens of the City and need to be dealt with by heroes. But which citizen should you talk to when you need to find something out? It appears that what they say has to do with the first letter of their name. The citizens who have names starting with the following letters will give you the information mentioned next to them: A - B - c - Mentions heroes in the same area mostly focusing on Magic origins D - E - Offical Real Time F - Official Paragon City Time G - Time in minutes of current log-in "You have been logged in for 'xx' minutes.
This guide still has large chunks that need filling and any help given to add content would be greatly appreciated. This deadly weapon has a curved blade that can reduce a target's accuracy.
When all else fails, use your own 2 fists. Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate.
They will also take some trivial damage. All foes that walk through the Caltrops will be Slowed. Sucessful hits with this elegant weapon can increase your own defense to melee attacks.. Claws Strike is a standard claw attack against a targeted foe. Powerful focused punch that may Disorient your opponent! Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
You have been Disoriented. Launches a dizzying attack against everything in a nearby area. Tsoo Ink Men are highly resistant to Toxins. Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. Tear at the mind of a single target foe.
Dominate renders a victim helpless, lost in his own mind and unable to defend himself. The Red Ink Man has Siphoned your speed and reduced your damage potential to increase her own. The Blue Ink Man has Siphoned your speed and reduced your damage potential to increase her own. Your defense has been reduced by the Katana attack. The Blue Ink Man has Siphoned your speed and reduced your damage potential to increase his own. The Blue Ink Man has Siphoned your power and reduced your damage potential to increase his own.
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison, and your movement and attack speed have been slowed. Successful hits with this elegant weapon can increase your own defense to melee attacks. Tsoo Ancestor Spirits can Fly!
All Ancestor Spirits have the inherent ability to turn invisible. A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet. The haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
The Ancestor Spirit can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. The Ancestor Spirit can perform a Knockout Blow on the opponent.
This punch does Superior damage, and has a great chance of Holding the target. Damage: Extreme, Recharge: Slow. Ancestor Spirits do not have any ranged attacks at all. The Tsoo Sorcerer can Teleport long distances. The Tsoo summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling. While active, the Tsoo channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.
Petrifies a single targeted foe with an terrifying gaze. The victim is Held and defenseless. Tsoo Sorcerers brawling attacks. A fast Claw attack that shreds your opponent. Bronze Leopard's Slash has reduced your Defense. You Spin around in a circle, attacking everyone within melee range with a Strike attack.
Damage: Moderate, Rechage: Slow. The Bronze Leopard can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. The poison slows your Recharge and Movement speed.
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc in front of yourself.
Ripper deals massive damage and poisons multiple targets. It can even knockdown foes. Spine poison slows affected targets. You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes.
Damage: Moderate; Recharge: Slow. Crescent can open up a portal and pull in a heavy object that her can then levitate and Propel at foes!. Superpowering the Community. Welcome, Guest. Please login or register. Home Help Login Register. Pages: [ 1 ] Go Down. Author Topic: Incarnate Tsoo Read times.
Issue 22 brought new Tsoos with it, and all of them are slightly different from the old ones. I've prepared a list of entities and powers, but exactly what to do on the wiki new article maybe? Subpage of "Tsoo" for "Incarnate" ala Arachnos?
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